H2TP: Hexen 2 Texture Pack for UQE. Theres quite a few textures so read the description. The game (also known as 'Continent of Blackmarsh'), you need your M3D_2: cdrom. Download the base binary tarball (e.g., hexen2-1.5.9.i586.tgz) and: extract it. Copy the two files pak0.pak and pak1.pak from your cdrom: into the 'data1' directory in your own installation. The pak file: names should be lower-cased, if not already. Download hexen 2 wad files found Uploaded on TraDownload and all major free file sharing websites like 4shared.com, uploaded.to, mediafire.com and many others. After clicking desired file title click download now button or copy download link to browser and wait certain amount of time (usually up to 30 seconds) for download to begin. Playing Hexen 1 successfully with proper.wad files, etc.but cannot start up Hexen 2. Thought they were same.wad files other than a texture file i searched for and found that did not help.
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Hexen II: Hammer of Thyrion (uHexen2) - v1.5.9 |
---------------------------------------------- |
1. Installation |
1.1 Getting Started |
1.2 Software Requirements |
1.3 Running the Game |
1.4 Sound and Music |
1.5 Networking/Multiplayer |
1.6 Game Saves and Configuration files |
1.7 Fullscreen/Windowed modes and mouse |
1.8 Joystick (gamepad) support |
2. Known Problems |
2.1 Sound Problems |
2.2 Lines on Screen |
2.3 Fluxbox |
3. General Info |
3.1 Mods |
3.2 Game Console |
3.3 Hardware Acceleration |
3.4 Thanks |
3.5 Links |
4. Appendix |
---------------------------------------------------------------- |
1. INSTALLATION |
--------------- |
1.1 Getting Started |
------------------- |
Hexen II source and the Hammer of Thyrion source port are free, but the |
game itself is not: You must have an original copy of the game released |
by Raven Software and Activision. If you don't, then download the demo |
version. |
Installing the demo version doesn't require any media and/or any extra |
effort: our demo packages contain all requirements. |
To install the retail version of the game, you need your original |
cdroms: the windows discs released by Raven and Activision back in 1997. |
The less common 'Xplosive' cdrom published in UK is also supported. |
To install the 'Portal of Praevus' mission pack, you need your original |
mission pack cdrom. To install the Matrox m3D bundled (oem) version of |
the game (also known as 'Continent of Blackmarsh'), you need your M3D_2 |
cdrom. |
Download the base binary tarball (e.g., hexen2-1.5.9.i586.tgz) and |
extract it. Copy the two files pak0.pak and pak1.pak from your cdrom |
into the 'data1' directory in your own installation. The pak file |
names should be lower-cased, if not already. To fix the permissions: |
chmod 644 data1/pak*.pak |
Hexen II requires its game data to be updated to version 1.11, too. |
To patch the pak files, run the included 'h2patch' program. Here are |
the md5sums, just in case: |
c9675191e75dd25a3b9ed81ee7e05eff data1/pak0.pak |
c2ac5b0640773eed9ebe1cda2eca2ad0 data1/pak1.pak |
If you have the Portal of Praevus mission pack, copy the pak3.pak |
file from your cdrom into the 'portals' directory in your own |
installation. To fix the permissions: chmod 644 portals/pak* |
The mission pack data doesn't need patching. Here is the md5sum of |
pak3.pak, just in case: |
77ae298dd0dcd16ab12f4a68067ff2c3 portals/pak3.pak |
If you want to install HexenWorld, download the HexenWorld binary |
package (e.g., hexenworld-1.5.9.i586.tgz) and extract it in the |
same directory you extracted the base uhexen2 tarball. HexenWorld |
data doesn't need patching. |
Here are the game binaries' names: |
hexen2 - Hexen II (software rendering) |
glhexen2 - Hexen II (opengl rendering) |
h2ded - Hexen II Dedicated server |
hwcl - HexenWorld Client (software rendering) |
glhwcl - HexenWorld Client (opengl rendering) |
hwsv - HexenWorld Server |
hwmaster - HexenWorld Master Server |
1.2 Software Requirements |
------------------------- |
SDL (min.: 1.2.4) : Simple DirectMedia Layer libraries. |
1.2.7 and newer highly recommended. |
If run on systems with SDL < 1.2.6, |
anti-aliasing support will be auto- |
matically disabled. |
To compile your own binaries, you'll need a standard unix build |
environment. See the file COMPILE for details. |
1.3 Running the Game: |
---------------------- |
You can run the game from a terminal window: 'cd' into the installation |
directory and run the binary. For example: |
cd /home/myname/hexen2 |
./glhexen2 [possible options] |
The game starts in windowed mode by default: use the '-f' command line |
switch to start in fullscreen. To play the Portals of Praevus mission |
pack, use the '-portals' or '-h2mp' command line switch. |
Important command-line switches: |
-portals | -h2mp Run with Portal of Praevus mission pack support |
(only for registered version of Hexen2.) |
-f | -fullscreen Start fullscreen (can also be set from the menu) |
-w | -window Start windowed (can also be set from the menu) |
-g | -gllibrary <lib> Override the OpenGL library to use |
-width N Select screen width (can also use the menu) |
-height N Optional. Must be used with -width |
-bpp N Color depth for GL fullscreen mode |
-conwidth N Enables a bigger hud display and readable fonts |
at high resolutions. Valid conwidth values are |
values equal or less than the scr width above: |
Smaller the number, bigger the text. 640 is the |
sanest. Can also be adjusted from the menu. |
-nomouse Disables mouse usage in game |
-nojoy Disables joystick (gamepad) probing and usage |
-heapsize N Heapsize (memory to allocate, in KB) |
-fsaa N Enable N sample anti-aliasing (N: 0,2,4) (can |
also be set from the menu) |
-sync | -vsync Enable syncing with monitor refresh (GL, Nvidia) |
-lm_4 Set lightmap format to RGBA, which is actually |
the default format. RGBA lightmaps are required |
for colored lights. Can be set from the menu. |
-lm_1 Set lightmap format to LUMINANCE. (this was the |
old format that hexen2 originally used and it is |
a little faster than RGBA lightmaps). Can be set |
from the menu. |
-paltex Enable 8 bit (palettized) textures: saves video |
memory on *very* old low-memory 3D accelerators |
if the proper GL extension is supported. (can be |
set from the menu.) |
-nomtex Disable multitexture detection/usage |
-no3dfxgamma Disable special gamma support for Voodoo1/2/Rush |
(if compiled with 3dfx gamma hacks support.) |
-sndoss Use OSS for audio (default) |
-sndalsa Use ALSA for audio |
-sndsdl Use SDL for audio |
-sndbsd Use sunaudio (for openbsd, netbsd, sun) |
-ossdev OSS Audio device to use (default: /dev/dsp) |
-alsadev ALSA Audio device to use (default is 'default') |
-sndspeed N Sampling rate of sound playback (eg 22050,44100) |
-cddev CD Audio device to use (default is |
/dev/cdrom for linux, /dev/acd0 for FreeBSD.) |
For windows, use a single drive letter, like: |
glh2 -cddev E |
-nocdaudio Disable cdrom music |
-nomidi Disable MIDI driver |
-s | -nosound Run the game without sound |
-nolan Disable networking (incompatible with -listen) |
-listen N Enable multiplayer with maximum N players |
-protocol N Run the server using protocol version N, instead |
of the default. Valid values: 18 (the old hexen2 |
v1.11 protocol), 19 (default, h2mp protocol). |
-port <portnum> Change the default port. Default port is 26900 |
for hexen2, 26950 for hexenworld server, 26900 |
for hexenworld master server. hexenworld client |
always uses 26901. |
-localip <address> For Hexen2 only. Changes the ip address embedded |
in the response packets for the serverinfo and |
connect requests to use the cmdline-provided ip |
address. Server still binds to INADDR_ANY and it |
can see the broadcast requests. |
-ip <address> Enables the server admins to bind to a specific |
IP address on a multi-homed host. Note: using |
this option will prevent the us from receiving |
broadcast packets, therefore server discovery on |
the LAN will not work if the server is started |
this way. |
-bindip <address> Same as the -ip option |
-noifscan Hexen II only. Disables local address detection |
through network interface scan. |
-developer Enable developer mode early during init phase. |
-condebug | -debuglog Logs the console output. |
-devlog Enable full logging even when not in developer |
mode. |
-v | -version Display the game version |
-h | -help Display short help message |
If you wish to brighten the display, simply use the game's menu entry. |
In case that it doesn't work for you, you can use the 'xgamma' utility: |
Here is the script I use for xgamma: |
xgamma -q -gamma 1.3; # brighten the display |
./glhexen2 |
xgamma -q -gamma 1; # restore old brightness |
3dfx Voodoo1 and Voodoo2 users can employ the -3dfxgamma command line |
switch to activate native 3dfx gamma controls (remember to enable that |
option in the Makefile when compiling). |
1.4 Sound and Music |
------------------- |
uHexen2 includes several choices of sound drivers for linux/unix users: |
SDL, OSS and ALSA. The engine tries them and uses the first one which |
successfully initializes. You can make the engine to use only a specific |
driver by command line arguments, too. |
a. SDL sound code |
----------------- |
SDL audio isolates you from many compatibility issues and is usable on |
most Linux distributions. The '-sndsdl' command line switch tells the |
game engine to use SDL audio, but it isn't necessary because SDL audio |
is the default. |
./glhexen2 -sndsdl [other possible arguments] |
If you want to force SDL to use a different driver backend than its |
default setting, you can export SDL_AUDIODRIVER=drv where 'drv' may be |
alsa, dsp, pulse, esd or something similar depending on your own setup. |
(Note that SDL_AUDIODRIVER=esd can be laggy in my own experience.) |
b. OSS sound code |
----------------- |
The OSS (Open Sound System) code is compatible with most of the Linux |
distributions and FreeBSD, but it is known not to work for a few people. |
The '-sndoss' command line switch tells the game engine to use OSS: |
./glhexen2 -sndoss -sndspeed 44100 |
c. ALSA sound code |
------------------ |
The ALSA driver is for Linux and is based on the ALSA 1.0.x libraries. |
Start the game with '-sndalsa' command line switch: |
./glhexen2 -sndalsa -sndspeed 44100 |
If ALSA gives you trouble, try using 'plughw:0' or 'hw:0,0' instead |
of the default device. A lot of ALSA installations have a misconfigured |
default device. Example: |
./glhexen2 -sndalsa -alsadev plughw:0 -sndspeed 44100 |
d. BSD/SUN sound code |
--------------------- |
The sunaudio driver can be used in combination with our experimental |
OpenBSD and NetBSD support. The '-sndbsd' command line switch tells |
the game engine to use sunaudio. |
If you can't get sound working, the '-nosound' option will disable it, |
send a bug report on the project page. |
1.4.1 Midi and Music support |
---------------------------- |
On linux/unix, midi background music is implemented using timidity, so, |
you'll need GUS-compatible instrument patch files along with a properly |
configured timidity.cfg. You can get a complete set of GUS patches by |
downloading the timidity_patches.tar.gz from our site. Extract it into |
your uHexen2 installation directory and midi should be ready to play: |
http://sourceforge.net/project/downloading.php?group_id=124987&filename=timidity_patches.tar.gz |
Note to the curious: Configuration file timidity.cfg is searched first |
under the user directory, i.e.: ~/.hexen2, then under the installation |
directory, then under the common system locations /etc, /etc/timidity, |
/usr/share/timidity, /usr/local/share/timidity, /usr/local/lib/timidity |
in this order. Full absolute path of timidity.cfg can be specified by |
setting the TIMIDITY_CFG environment variable as an override too, e.g.: |
export TIMIDITY_CFG=/usr/local/share/timidity/timidity.cfg |
Hammer of Thyrion supports OGG, MP3 and WAV external music files to be |
played instead of the original midi files, so you can enjoy the hexen2 |
music in good quality like they are from the hexen2 cdrom audio tracks. |
Ogg playback requires libogg and libvorbis, mp3 playback requires libmad |
or libmpg123 depending on your compile-time decision (see the Makefile). |
See README.music for more information. |
1.5 Networking / Multiplayer |
---------------------------- |
Since version 1.4.2 (engine version 1.19), Hammer of Thyrion binaries |
are fully compatible Raven's Windows Hexen II-1.11 binaries. When run |
as a client, it can connect to Raven-1.11 servers and play just fine. |
It can playback the demos created with 1.11 version, as well. |
On the other hand if a 1.11 client wants to connect to a uhexen2 server, |
the server must be started with '-protocol 18' command line argument. |
There is no network compatibility with Hexen II protocols older than 18. |
Mission pack is, of course, fully network-compatible across platforms. |
As for the other Hexen II ports, uHexen2 is compatible with them, too. |
1.6 Game Saves and Configuration files |
-------------------------------------- |
Your game saves and configuration files are stored under .hexen2 in |
your home folder: ~/.hexen2 (for demo version, it's ~/.hexen2demo) |
Saves and configs for Hexen2 are stored under ~/.hexen2/data1 |
For the Mission Pack, they are stored under ~/.hexen2/portals |
1.7 Fullscreen/Windowed modes and mouse |
--------------------------------------- |
While playing the game, you can switch between fullscreen and windowed |
modes by pressing ALT + Enter combination. Alternatively, you can use |
the relevant menu option. The last setting will be saved to the config |
and will be remembered by the game. |
You can also change the resolution from the menu system. Again, the last |
setting will be saved to the config and will be remembered by the game. |
The menu option 'Use Mouse' enables/disables mouse usage on the fly. |
While in windowed mode, disabling the mouse ungrabs the mouse pointer, |
so that you can easily use your desktop. You can also ungrab/regrab |
the mouse pointer by pressing the CTRL + G key combination whenever |
you want. |
1.8 Joystick (gamepad) support |
------------------------------ |
Hammer of Thyrion supports joysticks (gamepads) through SDL. The feature |
can be enabled or disabled on the fly by setting joystick to 1 or 0 from |
the console. It is disabled by default. On the other hand, the -nojoy |
command line switch disables all joystick probing and usage. |
The 'joy_index' cvar defines which joystick to use if more than one are |
attached to the computer. The default value of joy_index is 0, i.e. the |
first one. |
You can setup which axis to query for which movement or look by using |
the following cvars from the console. -1 means 'none', i.e. if you set |
any of them to -1, then the corresponding movement or look will not be |
queried on the joystick: |
joy_axisside Axis for left/right movement 0 |
joy_axisforward Axis for forward/backward movement 1 |
joy_axisyaw Axis for looking left/right 2 |
joy_axispitch Axis for looking up/down 3 |
joy_axisup Axis for up/down movement. -1 (none) |
The following cvars the axis deadzone tolerance values for the above, |
all defaulting to 0. suggested values range between 0 to 0.01: |
joy_deadzoneside, joy_deadzoneforward, |
joy_deadzoneyaw, joy_deadzonepitch, |
joy_deadzoneup |
The following cvars are the axis movement multiplier (sensitivity) for |
the above, all defaulting to 1: |
joy_sensitivityside, joy_sensitivityforward, |
joy_sensitivityyaw, joy_sensitivitypitch, |
joy_sensitivityup |
---------------------------------------------------------------- |
2. KNOWN PROBLEMS |
----------------- |
2.1 Sound Problems |
------------------ |
First, we recommend using 44100 or 48000 as the sampling rate with |
recent sound chipsets: use a command line argument like |
'-sndspeed 44100'. |
If you have problems making sound to work correctly, using the arts |
sound server may help you: artsd & ; artsdsp -m glhexen2 -sndoss |
You may notice some lag in sound but if all fails this may be a good |
enough workaround. |
We have reports that some i8x0 sound chips not working correctly with |
hexen2, and this is overcome either by using alsa driver of hexen2 at |
48000 sampling rate, or by the arts workaround mentioned above. |
The ALSA driver may complain about a non-power-of-two buffer size and |
unsatisfactory sound may result. The following was once reported for |
an onboard VIA82xx audiocard: |
ALSA: Using device: default |
ALSA: 14867 bytes buffer with mmap interleaved access |
ALSA: WARNING: non-power of 2 buffer size. sound may be |
unsatisfactory. Recommend using either the plughw or hw |
devices or adjusting dmix to have a power of 2 buf size |
ALSA Audio initialized (16 bit, stereo, 44100 Hz) |
You may resolve this by using a .asoundrc like the following, |
pcm.alsa_fixh2 { |
type dmix |
ipc_key 2048 |
slave { |
pcm 'hw:0' |
rate 48000 |
period_time 0 |
period_size 1024 |
buffer_size 16384 |
channels 4 |
} |
} |
and starting uhexen2 with: |
$ glhexen2 -sndalsa -alsadev alsa_fixh2 -sndspeed 48000 |
(Notice the -sndalsa -alsadev alsa_fixh2 parameters. Tested and |
documented by Davide Cendron.) |
2.2 Lines on Screen |
------------------- |
A common problem, especially with 3dfx cards, is flickering lines |
across the screen caused by a GL hack which isn't supported today. |
To fix this, bring down the console and enter 'gl_ztrick 0'. With |
fresh installations of uhexen2, this option is disabled by default. |
2.3 Fluxbox |
----------- |
Though it's a great window manager, older versions of fluxbox have |
issues with some games in fullscreen mode. If this is the case, |
hit 'ALT + Enter' twice to switch into windowed mode and then back |
into fullscreen mode. |
---------------------------------------------------------------- |
3. GENERAL INFO |
--------------- |
3.1 Mods |
-------- |
Running a Hexen II mod is the same as running a Quake mod: You need |
to specify its directory name after a -game argument on the command |
line. For example, in order to run Fortress of Four Doors: |
./glhexen2 -game fo4d |
If you want to run some mod with mission pack support enabled, use |
a command line with -portals argument included. For example: |
./glhexen2 -portals -game somemod |
Fortress of Four Doors is one of the few large mods for Hexen II. It |
has a confusing level near the middle, but is otherwise great. Look |
around the web for the file fo4d.zip or fo4d.tgz (also available on |
our downloads page.) |
Also, make sure to check out the botmatch mod 'hcbots' available |
at our project page. |
Rino recently made his two mods available: mpbyrino and mpbyrino2. |
The former works fine with Hexen II, whereas the latter needs the |
Portal of Praevus expansion pack. Rino's mods are at: |
https://www.facebook.com/pages/RINO/265889100246732 |
The 'Game of Tomes' mod by peewee_rota (aka ThePunKing) is another new |
hexen2 mod: https://github.com/cabbruzzese/gameoftomes/wiki |
And then, there is the somewhat incomplete Project Peanut: Developed |
by Shanjaq, Project Peanut introduces RPG elements, such as a massive |
array of spells, in a very interesting way. Its homepage is at: |
http://www.geocities.ws/shanjaq/index.html |
Demo note: You need the full retail version of the game in order to |
play modified games: mods are not supported in the demo version. |
3.2 Game Console |
---------------- |
Games based on the Quake engine have an in game console - toggled by |
the '~' key or by the Shift-Escape key combination - from which |
variables can be changed. Some of these affect performance, others |
enable features. A brief list follows but for more info see: |
http://www.quakewiki.net/archives/console/commands/quake.html |
variable valid values |
-------- ------------ |
fov_adapt 0 or 1 : Disable/enable Hor+ style field of view (FOV) |
scaling. Default is enabled: your fov will be |
scaled automatically according to the screen |
resolution, so that manual fov changing isn't |
needed. Opengl and software renderers both |
supported. |
_snd_mixahead 0.1-0.9 : 0.1 = less latency, 0.9 = better performance. |
Don't play with the default 0.1 value unless |
you really need to. |
snow_active 0 - 255 : 0 = none, 1 = normal amount designated by the |
map. Higher acts as a multiplier, very high |
values may cause massive performance loss in |
opengl. |
3.2.1 Some opengl options |
------------------------------- |
gl_multitexture 0 or 1 : Disable/enable multitexture support. 0 is |
default. Faster performance if the hardware |
supports it. Menu can be used to change the |
setting (Video Modes -> Multitexturing.) |
gl_texture_NPOT 0 or 1 : Disable/enable non-power-of-two textures. If |
the hardware supports it, it'd make a better |
job with textures, most noticibly with the 2D |
elements. 0 is default. Menu can be used to |
change the setting (Video -> NPOT textures.) |
NOTE: Some old graphic cards, such as R300 to |
R500 class ATI Radeons or NVIDIA GeForce FX, |
may lie about fully supporting this feature: |
enabling this on such hardware may result in |
an unplayable slowdown. |
gl_texturemode : GL_NEAREST (Point sample, least quality) |
GL_LINEAR (Bilinear, no mipmaps) |
GL_NEAREST_MIPMAP_NEAREST |
GL_NEAREST_MIPMAP_LINEAR |
GL_LINEAR_MIPMAP_NEAREST (Bilinear: default) |
GL_LINEAR_MIPMAP_LINEAR (Trilinear: best) |
Also adjustable from the menu. Bilinear is |
recommended. If you don't have an ancient |
graphics card, you should have no trouble |
running with the trilinear filtering. |
gl_texturemode_anisotropy: 1 is the minimum value with no anisotropic |
filtering. Values >= 2 will take effect if |
the hardware has support for it. |
gl_constretch 0 or 1 : Disable/enable console background eye candy. |
3.2.2 Software renderer options |
------------------------------- |
sbtrans 0, 1, 2 : HUD (status bar) transparency. |
0: none (solid, default setting), |
1: slightly transparent, |
2: very transparent. |
dmtrans 0, 1, 2 : Same as the sbtrans above, but used for the |
small deathmatch overlay in multiplayer. |
contrans 0, 1, 2 : Same as the sbtrans above, but used for the |
console background transparency. |
3.2.3 Other OpenGL options |
------------------------------- |
gl_coloredlight 0, 1, 2: Static colored lights. 0 is the white light |
that hexen2 traditionally uses. |
Mode 1 is colored lighting. |
Mode 2 is experimental, which combines white |
and colored lighting (if available), and can |
give better results then just colored lighting |
sometimes. It is also slightly brighter. |
0 is the default mode. Can be adjusted from |
the menu system. Changing this option requires |
the level to be reloaded. Colored lighting |
requires RGBA lightmaps (also selectable from |
the menu.) |
gl_colored_dynamic_lights 0 or 1: |
Disable/enable colored dynamic lights. 0 is |
the default. Also adjustable from the menu. |
gl_extra_dynamic_lights 0 or 1: |
Disable/enable extra dynamic lights. 0 is the |
default. Also adjustable from the menu. |
gl_purge_maptex 0 or 1: Purge opengl textures upon map changes. The |
textures won't keep accumulating from map to |
map, but the levels will load slower. Default |
is 1. Adjustable from the menu. |
3.2.4 Nvidia tweaks |
------------------------------- |
These are only valid for supported hardware (Geforce and better) with |
Nvidia's proprietary linux video drivers installed. |
The -sync or -vsync command line switch forces GL redraws to sync with |
the monitor refresh for a more stable image. This is equivalent to |
setting the environment variable __GL_SYNC_TO_VBLANK to 1. |
You can override our -fsaa switch if you set Nvidia-specific environment |
variable __GL_FSAA_MODE to an appropriate value. The details for this |
can usually be found in Nvidia's readme file. Briefly: Geforce 1 and 2 |
use mode 3 or 4, others 1, 2, 4 or 5. |
3.3 Hardware Acceleration |
------------------------- |
Setting up hardware OpenGL acceleration under Linux used to be a big |
deal in the past. Modern linux distros do this automatically now. |
Nvidia's drivers for all of their modern video cards are not open |
source, and because of this many distributions do not include them. |
If your Nvidia card is running slowly, this is probably the cause, you |
should visit Nvidia.com to download the linux installer. In my |
experience these drivers are great, but not all versions work 100% with |
all cards. If you have a misbehaving Nvidia video card, try a different |
driver version. Linux kernel 2.6.8 / Nvidia driver version 6111 /TnT |
card and possibly other cards and kernels have issues with the GL game: |
upgrade to 7167 to fix these problems. If you don't want to change your |
nvidia driver and the game seems to halt, try using the alt-enter key |
combination to switch to windowed mode and redraw the screen. Behavior |
is the same for glquake. |
3dfx Voodoo1/2 and Voodoo Rush are no longer hardware accelerated under |
XFree-4.x and X.org releases. You need Glide, and Mesa compiled against |
glide. For some more detailed info, consult the document README.3dfx. |
3.4 Thanks |
---------- |
Thanks to ID Software, Raven Games and Activision for a great game and |
for supporting open source software, to Dan Olson and Clément Bourdarias |
for the initial Linux port, and to sourceforge.net for hosting us. Many |
thanks to all of our contributors: see the AUTHORS file for a complete |
list of them. |
3.5 Links |
--------- |
3.5.1 Hammer of Thyrion pages: |
------------------------------- |
Home page : http://uhexen2.sourceforge.net/ |
Project page : http://sourceforge.net/projects/uhexen2/ |
SVN Repository : http://sourceforge.net/p/uhexen2/code/ |
3.5.2 Hammer of Thyrion ports: |
------------------------------- |
AmigaOS4 port: |
http://os4depot.net/?function=showfile&file=game/roleplaying/uhexen2.lha |
Pandora (GP2X) port: |
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,66 |
PalmOS port: http://www.metaviewsoft.de/ |
RISC OS port: |
http://www.riscository.com/2012/hexen-ii-port-released/ |
http://www.iconbar.com/forums/viewthread.php?threadid=8455&page=1#120298 |
3.5.3 Hammer of Thyrion packages / builds: |
------------------------------------------- |
FreeBSD packages: |
http://www.freshports.org/games/uhexen2/ |
Arch Linux packages: |
https://aur.archlinux.org/packages/hexen2/ |
Gentoo ebuilds: |
http://bugs.gentoo.org/show_bug.cgi?id=105780 |
3.5.4 Other Hexen II ports: |
---------------------------- |
Hexen II PSP port: http://jurajstyk.host.sk/ |
JLQuake, a Quake1/2/3 and H2/HW engine: |
http://sourceforge.net/projects/vquake/ |
FTEQW, a Q1/QW engine with H2 support: |
http://sourceforge.net/projects/fteqw/ |
Korax's UQE Hexen II: http://www.jacqueskrige.com/ |
3.5.5 Older, currently inactive Hexen II ports: |
------------------------------------------------ |
Hexen II Mac port : http://macglquake.sourceforge.net/ |
Hexen II Dreamcast: http://dcquake.sourceforge.net/ |
JSHexen II : http://jurajstyk.host.sk/ |
Pa3PyX's Hexen II : http://pa3pyx.dnsalias.org/ |
Kiero's old MorphOS port of Hammer of Thyrion: |
http://www.binaryriot.org/users/kiero/ |
3.5.6 Other links: |
------------------- |
Hexen II resources at gamers.org: |
http://www.gamers.org/pub/idgames2/hexen2/ |
http://www.gamers.org/pub/idgames2/planetquake/hexenworld/ |
Rino's Hexen II mods: |
https://www.facebook.com/pages/RINO/265889100246732 |
Game of Tomes mod by peewee_rota (aka ThePunKing): |
https://github.com/cabbruzzese/gameoftomes/wiki |
DarkRavager's Hexen II resources: |
http://pages.citenet.net/users/danielm/hexen/hexen.html |
Linux Quake HOWTO: http://tldp.org/HOWTO/Quake-HOWTO.html |
id Software : http://www.idsoftware.com/ |
Raven Software: http://www.ravensoft.com/ |
SDL homepage : http://www.libsdl.org/ |
ALSA homepage : http://www.alsa-project.org/ |
--------------------------------- |
APPENDIX A. Some Legacy Options |
--------------------------------- |
If, while running around, the screen occasionally twitches up and down, |
then disable lookspring by typing 'lookspring 0' in the game console. |
Lookspring, lookstrafe and keyboard look (+klook) are legacy options |
from DOS times for systems without a mouse, which we didn't kill only |
for historical reasons. They are pretty much of no use today and we |
recommend disabling them if they aren't already. Those options and/or |
key bindings are removed from the menu system of Hammer of Thyrion. |
For reference, here are what they are meant to do, as written in the old |
manuals: |
lookspring: 0 or 1. Returns your view immediately to straight ahead |
when you release the look up / down key. Otherwise, you |
must move forward for a step or two before your view |
snaps back. |
lookstrafe: 0 or 1. If you are using the look up / down key, then |
this option causes you to sidestep instead of turn when |
you try to move left or right. |
keyboard look: If +klook is bound to a key, press that key to use your |
movement keys to look up or down. |
mouse look: If +mlook is bound to a key, press that key to allow |
your mouse to look up or down (by sliding it forward and |
back), and to remain looking up or down even if you move |
forward. |
And here are some legacy opengl options: |
gl_picmip (0, 1, 2): 0 is default. 1 and 2 scale down the textures (low |
quality), but the help screens and some small fonts |
become unreadable and ugly. Was useful with old hardware |
with low memory back at the time. Keep it as 0. |
gl_playermip: similar to gl_picmip, but was for player skins. |
gl_ztrick (0 or 1): 3% performance hack mostly unsupported today. (See: |
http://forums.insideqc.com/viewtopic.php?p=36082#p36082) |
Keep it as 0. |
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